1. 1. Introduction
    1. 1.1. What is Forge?
    2. 1.2. How Minecraft Works?
    3. 1.3. Development Model
    4. 1.4. Core Concepetion
  2. 2. Development Environment
    1. 2.1. Setup Environment
    2. 2.2. Introduce Environment
    3. 2.3. Customize Mod Info
  3. 3. Item
    1. 3.1. First Item
    2. 3.2. Model and Texture
    3. 3.3. Item and ItemStack
    4. 3.4. Item Group
    5. 3.5. Food
    6. 3.6. Sword
    7. 3.7. Tool
    8. 3.8. Armor
    9. 3.9. Item Property Override
  4. 4. Localization
  5. 5. Block
    1. 5.1. First Block
    2. 5.2. Block and BlockState
    3. 5.3. Block's Model and Texture
    4. 5.4. Block with BlockState
    5. 5.5. Not Solid Block and custom model
    6. 5.6. Render Type
  6. 6. Special Model
    1. 6.1. Obj Model
  7. 7. TileEntity
    1. 7.1. First TileEntity and Data Storage
    2. 7.2. ITickableTileEntity
    3. 7.3. TileEntity's Data Sync
  8. 8. Special render
    1. 8.1. IBakedModel
    2. 8.2. TileEntityRneder
    3. 8.3. ItemStackTileEntityRenderer
  9. 9. Event System
  10. 10. Network
    1. 10.1. Network Packet
    2. 10.2. Network Security
  11. 11. Entity
    1. 11.1. First Entity and Data Sync
    2. 11.2. Animal and AI
  12. 12. Capability System
    1. 12.1. Capability from Scratch
    2. 12.2. Use Predefined Capability
    3. 12.3. Attach Capability provider
  13. 13. WorldSavedData
  14. 14. Gui
    1. 14.1. First Gui
    2. 14.2. Container
    3. 14.3. HUD
  15. 15. Fluid
  16. 16. World Generation
    1. 16.1. Ore Generation
    2. 16.2. Structure Generation
    3. 16.3. Customize Biome and World Type
    4. 16.4. Customize Dimension
  17. 17. Data Pack
    1. 17.1. Recipe
    2. 17.2. LootTable
  18. 18. Data Generator
  19. 19. Command
  20. 20. Advancements
  21. 21. Configure
  22. 22. Potion
  23. 23. Paticle
  24. 24. Sound
  25. 25. User Input
  26. 26. Compatibiilty
  27. 27. Access Transformer
  28. 28. CoreMod

Boson 1.16 Modding Tutorial

Access Transformer